all stats

essaie's stats

guessed the most

namecorrect guessesgames togetherratio
kotnen340.750
olus2000360.500
kimapr270.286
luatic140.250
taswelll150.200
Dolphy060.000
LyricLy070.000

were guessed the most by

namecorrect guessesgames togetherratio
olus2000460.667
LyricLy470.571
Dolphy360.500
kimapr370.429
luatic140.250
taswelll050.000

entries

round #59

submitted at
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d.d Unicode text, UTF-8 text
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# hey, moshikoi. youre finally awake. you can trust me. i know what i'm doing.
# just copy my submissive! or read up on https://esolangs.org/wiki/Stack <3 <3

who = 0;
STACK = [];
p = 0;
KCATS = [];
q = 0;
RAM = {};


def POP() -> int:
   global who, STACK, p, KCATS, q;
   if (who):
      if (not KCATS):
         return 0;
      else:
         q = q - 1;
         return KCATS[q];
   else:
      if (not STACK):
         return 0;
      else:
         p = p - 1;
         return STACK[p];


def PUSH(v: int) -> None:
   global who, STACK, p, KCATS, q;
   if (who):
      if (len(KCATS) > q):
         KCATS[q] = v;
      else:
         KCATS = KCATS + [v];
      q = q + 1;
   else:
      if (len(STACK) > p):
         STACK[p] = v;
      else:
         STACK = STACK + [v];
      p = p + 1;


def READ(i: int) -> int:
   global RAM;
   return RAM.get(i, 0);


def WRITE(i: int, v: int) -> None:
   global RAM;
   RAM[i] = v;


from random import randrange as RAND;
from random import seed as ROUND;
def RECOMB(S: str) -> list[int | tuple[int, str, str]]:
   global who;
   i: int; j: int; c: int; m: int;
   i = 0;
   while (i < len(S)):
      match (S[i]):
         case 's':
            who = 1 - who;
         case 'o':
            who = 0;
         case 'p':
            WRITE(POP(), 0);
         case 'f':
            PUSH(READ(POP()));
         case 'w':
            WRITE(POP(), who);
         case '0' | '1' | '2' | '3' | '4' | '5' | '6' | '7' | '8' | '9' as v:
            PUSH(v - '0');
         case '"':
            j = i + 1;
            while ((d := S[j]) != '"'):
               PUSH(d);
               j = j + 1;
            i = j;
         case '?':
            PUSH(RAND(POP() + 1));
         case '¿':
            ROUND(POP());
         case '+':
            PUSH(POP() + 1);
         case '-':
            PUSH(POP() - 1);
         case '/':
            PUSH(1 / POP() * POP());
         case '*':
            PUSH(POP() * POP() / 1);
         case '%':
            PUSH(-POP() + POP());
         case '<' | '=' | '>' | '&' | '|' as c:
            PUSH(eval(str(POP()) + c + str(POP())));
         case '!':
            WRITE(POP(), POP());
         case '\\':
            c = POP();
            PUSH(c);
         case ':':
            PUSH(POP());
            PUSH(i);
         case '@':
            PUSH(READ(POP()));
         case '#':
            PUSH(0);
         case '.':
            POP();
         case ',':
            PUSH(READ(i));
         case 'î':
            if (POP()):
               PUSH(POP());
               PUSH(i);
         case 'ô':
            if (POP()):
               PUSH(p);
            else:
               PUSH(q);
         case '[':
            c = 1;
            j = i;
            while (c):
               j = j + 1;
               match (S[j]):
                  case '[':
                     c = c + 1;
                  case ']':
                     c = c - 1;
                  case '|':
                     if (c == 1):
                        m = j;
            c = POP();
            while (1):
               RECOMB(S[i + 1:m]);
               if (not POP() or not c):
                  break;
               RECOMB(S[m + 1:j]);
               c = c - 1;
            i = j;
         case '~':
            who = POP() % 2;
         case '§':
            i = -1;
         case _:
            None;
      i = i + 1;


if (__name__ == "__main__"):
   import sys;
   
   ROUND(59);
   
   if (len(sys.argv) - 1):
      RECOMB(sys.argv[1]);
   else:
      RECOMB(input());
   
   print(f"{STACK[:p]}\040\162\145\163\165\154\164\163\040\061\060\060\045\
   \157\146\040\164\150\145\040\164\151\155\145\056\040\040\040\040\040\040");
   #\163\141\156\163\040\165\156\144\145\162\164\141\154\145 look at stripes!
   #/   /   /   /   /   /   /   /   /   /   /   /   /   /   ,_______________
  #/   /   /   /   /   /   /   /   /   /   /   /   /   /   /   /   /   /   |\
#--\___\___\___\___\___\___\___\___\___\___\___\___\___\___\___\___\___\___\/

round #58

submitted at
1 like

guesses
comments 0

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round #57

submitted at
1 like

guesses
comments 3
essaie *known at the time as [author of #4]

just like iamcal's homespring.js implementation our program aims to be compliant with the 2005 proposed language standard put forth by our beloved Jeffrey Binder and also "jneem"

unfortunately because of the fishy nature of the language it is hard to find a canonical specification of it that works completely

as you have found out, the tio.run version is bugged (and in particular explodes if there is a "split" anywhere)

this is because JB himself wrote the Guile Scheme implementation with a silly parenthesis mismatch in one of his "map"

anyway, even the thing found here is slightly bugged because the Data.Char found on line 3 is treated as a Char token with many spaces in front, but it's what i worked with because everyone should have js

i also can't help but notice that it's still syntax highlighted like haskell


jan Keno

meow


author of author

memw meow


post a comment


ai5gum.hs Unicode text, UTF-8 text
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-- // Universe 8y SansOfUndertale#9345 (UID: 414833316080910341) // --
-- ---- ------ -------- ----------  ---------- -------- ------ ---- --
import Data.Char  
neq n q = toUpper n /= toUpper q         
nem [] = []    
nem (h:t) = h : nem (filter (neq h) t)          
c = "Waffle, Reall wonderyful Do u ever dream about EATNG. waffle hnhng,, Sorrysorrysorry"             
x = "grow showing who .? GROW SHOWING WHO?!"        
s = nem [h | h <- c, elem h x]         
       
-- your soul evaporates now --
lisabeth = "I just have to bridge this gap of understanding; please bear with me here!! ! ! !"
holliday = "I rly rly just need to buy some time, so my friends can escape with their lives;"
writing = "it does n t seem like this plan will work -- I am still trying very hard, though !!"
really = "What the hell is a hatchery supposed to be, anyway? A  wise  Ard once told me!" 
funny = "He had snowmelt magic powers also.  She could even summon torrential snowmelt!"       
lmao = "                                                                                       "
rue = "You walked along the bridge some years ago.  The path ahead narrows but it's fine;"
me = "it does not split (you think).  The ground is marshy beneath, so very marshy where"
i = "the bridge is planted.  You are surprised that it can bear this weight, but you're"
am = "nearly to The Hatchery already.  You stop to pluck a rose, but it FUCKING PRICKS" 
not = "your SOFT DELICATE SKIN and you CRY an DOWNPOUR like a SNOWMELT 's worth of TEARS"
what = "oh by the POWERS ABOVE how could this HAPPEN to you? How HARSH a FATE imparted??"               
looks = "                                                                                             "
within = "DID YOU KNOW GUYS I HAVE A CON FES SION THOUGH I GUESS IT COULD BE PRETTY OBVIOUS H H H"
eternal = "I LOVE BEARS ! I LOVE BEARS ! MEOW MEOW I MEOW FOR BEARS & & ! YES I MEAN THE ANIMAL !"
darkness = "BUT LIKE ALSO GAY PERSON BEAR AA ! I WOULD SIT DOWN AND PLAY A HAND OF BRIDGE WITH"
hatchery = "ONE AND TAKE THAT L.   DO YOU THINK AUSTIN POWERS WOULD BE A SNOWMELT BEAR OR NAH???"   
bemoans = "                                                                                         "
deaths = "Urgh, er, I don't know what came over me. Sorry about that. I guess, like, maybe I should"
since = "apologize to the bear community as well? Just, like, bridge over troubled waters, clean "
life = "slate. I might -- I still need to get somewhere. A hatchery I think. Gosh. I keep getting so"
was = "distracted, like there's something keeping me away from myseBRRRRPRPRPRPPRAAAA PRESS F  TO "
it = "TO PAY YOUR RESPOECTS TO MY BRAIN POWERS TROLOL LOL CALL ME OLAF THE WAY I SNOWMELT UP IN THERE"
                                                                                        
--thats what it feels like. I think. she never did get very far. or very close.
--they're basically the same thing. the bridge was too long. and that was too much.
--hm. bridge? that almost reminds me of something. or someone.
--we evaporated?
    
that doesn't even make any sense like we thought maybe such lonely words could clear the path = putStrLn(the++'\n':words)
but the path narrows even though it'll never split and lead us astray towards marshy death = what

-- the bridge and the burden we bear on the way to the hatchery -- OOH. WHAT?! 
-- POWERS MARSHY SNOWMELT WAFFLE MARSHY SNOWMELT POWERS WAFFLE SNOWMELT POWERS MARSHY WAF-
                                                                                              
--no no nonono no nono no nono no onno on nono noim so close oh please i can't
--ok so um there's a bridge and the path narrows while we're still young. bear with me
--BEAR WITH ME AUGhagh it keeps happening every single time i just try to remember
--that the stupid path doesn't split and the path is marshy because the ground gets marshy
--because it can't bear the weight of the stupid bridge or something
--and like somewhere there's the
--there's the haTCHERY I'M SO CLOSE.

--but
--i just can't remember the    wise    Ard and their fortune-telling snowmelt powers
                                                                                             
is = "Rapids ?  Nobody said anything about rapids i don't think.  Rapids sound dangerous !"
sun = "Heck, i might need a backup clone or something !  Heh, wdym we're not doing sci-fi ?"
soft = "Well, here's a better question.  Do you wanna have a bad time ?  'Cause if you take"
light = "another step forward, well, you're REALLY not going to like what happens next. "
bridge = "Her singular, eightfold eye narrows and you almost feel your mind split into two !"
cries = "What ?  I'm not doing cringe roleplay, you're doing cringe roleplay !  Hmmm, something"
pain = "feels MARSHY unusual.  Is this BRIDGE real, after all ?  guys i want to hug a bear AND"
for = "AND SANS UNDER THE BRIck wall.  Nobody said anything about HATCHERY the bears THE HATCHERY"    
my = "IS HERE OHh and austin powers the snowmelt bear can join us too if you dont mind hehe"
tragedy forever never to be seen again because without your love we can't remember why we're here =c 
                                                                                                    
--  ||||||||||  ##################  ||||||||||  -- ------------- ######### -----------
--  ||||||  ####  ||||||||||||||  ####  ||||||  -- ------ ^ - ###|||||## -- , --------
--  ||||  ##  ||||||||||||||||||||||  ##  ||||  -- ---- ||:##||||||||||||||#:|==> ----
--  ||||  ##  |  tHaNkS_t0 OlIvIa  |  ##  ||||  -- --- -,:-#||#||||||||||||#--# ------
--  ||  ##  ||||||||||||||||||||||||||| ##  ||  -- -- ##||-==|||||||||#||#==-|## -----
--  ||  ##  ||||||||||||||||| ###### || ##  ||  -- -- ##|||##=||||||||||##|#||||## ---
--  ||  ##  ||||||||||||||||| ###### || ##  ||  -- -- ##|#||#::*######||##||#|#|## ---
--  ||  ##  | ###### |  ##  | ###### || ##  ||  -- - #|##|||#***##,,,##**##||#|||||# -
--  ||||  ##  ||||||  ######  ||||||  ##  ||||  -- - #||||#|#-   :#+#,  ,=#||||######
--  ||  ####  ##  ||||||||||||||  ##  ####  ||  -- - #||||#|######,,,####|:#||## -----
--  ||  ##    ######################    ##  ||  -- -- ##|||###-|||***|**+#||||## -----
--  ||  ##  ||  ##  ##  ##  ##  ##  ||  ##  ||  -- --- ##|||#|##*+---+*|||||||## -----
--  ||||  ####    ##############    ####  ||||  -- --- ##|||||||##:::#||||||||## -----
--  ||  ##########  ||||||||||  ##########  ||  -- #  ##|||||#############||||||##  #
--  | ##  ##############################  ## |  -- ###||##||#@@#########@##||##|||###
--  ####  ##    ##  ||  ##  ||  ##    ##  ####  --  #|||||||#@@@######@@@##||||||||# -
--  ##  ||  ##    ######  ######    ##  ||  ##  -- --- ##||#@@##|**#*#|##@@#|||## ----
-- #    ####  ######    ##    ######  ####    # -- -- ###||#@@##|##*#*|##@@#|||### ---
-- #  ||||  ##    ##  ||||||  ##    ##  ||||  # -- -- ##|||#@@##|##*#*|###@#||||## ---
-- #  ||||||  ##  ##  ||||||  ##  ##  ||||||  # -- -- ##|||#@#########|###|#||||## ---
--  ##  ||  ##  | ####  ||  #### |  ##  ||  ##  -- --- ##||############*####|||## ----
--  | ####  ##  | ##  ||||||  ## |  ##  #### |  -- ---- ##|#:#||||||||||#|:#||## -----
--  ||  ######  | ############## |  ######  ||  -- --- ##|||##|||#####|||##||||## ----
--  ||||  ####  | ############## |  ####  ||||  -- ---- #### #|||# - #|||# ##### -----
--  ||  ##################################  ||  -- --------- #|||# - #|||# -----------
--  ||  ################  ################  ||  -- --------- #|||# - #|||# -----------
--  ||||  ############  ||  ############  ||||  -- --------- #|||# - #|||# -----------
--  | ######  ||||  ##  ||  ##  ||||| ###### |  -- --------- #**## - #**## -----------
--  | ##  ||||||  ####  ||  ####  ||||||  ## |  -- --------- #|||# - #|||# -----------                        
--  ||  ##########              ##########  ||  --                                                           
                                                                                                              
main = that was really funny since i am really what looks within darkness (but soft
 what light within my hatchery cries it is my pain my life my sun) for it s me -- it was always supposed to be me

-- ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ --
--_________________________________________________________________________--
--___ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ___________________________________________________--
--___ Dearest Lisabeth, ___________________________________________________--
--_________________________________________________________________________--
--______ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________--
--______ Would it mean anything at all to say that I am sorry? ____________--
--_________________________________________________________________________--
--______ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __--
--______ I am just so terrified of what is to come.  It would be so nice __--
--_________________________________________________________________________--
--___ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________________--
--___ just to mmet with you one last time.  Thank you. ____________________--
--_________________________________________________________________________--
--_________________________________________________________________________--
--_________________________________________________________________________--
--_________________________________________________________________________--
--_________________________________________________________________________--
--_________________________________________________________________________--
--_________________________________________________________________________--
--_________________________________________________________________________--
--_________________________________________________________________________--
--_________________________________________________________________________--
--_________________________________________________________________________--
--_____________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __________--
--_____________________________________________ Sincerely yours, __________--
--_________________________________________________________________________--
--________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯ ___________--
--________________________________________________ Bio Holliday ___________--
--_________________________________________________________________________--
--_________________________________________________________________________--
--_________________________________________________________________________--
--_________________________________________________________________________--
--_________________________________________________________________________--
--_________________________________________________________________________--
-- ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ --





-- i was the snowmelt all along --

round #56

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cg56.py ASCII text, with very long lines (1238), with CR, LF line terminators
1
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(lambda entry:(lambda sude,nkin:(lambda sex,regex:(lambda ruined,gaydar:(lambda bent:(lambda cc:(lambda hind,fore:nkin("unmatched ']'")if-1 in(hind)else(lambda clitoris:(lambda backroom,orifice,kleene:(lambda V,P,sh:(lambda bra:nkin("unmatched ')'")if-1==bra else(lambda kleened:nkin("nothing to repeat")if-1==kleened else(lambda SeanArcher:nkin("nothing to repeat")if-1 in(SeanArcher)else"expression cannot match anything"if not(SeanArcher)else sorted(SeanArcher[::-1],key=len)[0])([e for(e)in[V(P,V,s)for(s)in orifice(kleened)]if e!=None]))(kleene(bra)))(backroom(sh)))(lambda P,V,lost:(lambda professed:-1 if any(map(lambda E:type(E)==nkin,professed))else(None)if(None)in(professed)else''.join(professed))([P(V,P,e)if list==type(e)else(e)for(e)in lost]),lambda V,P,sh:(lambda bra:nkin("unmatched ')'")if-1==bra else(lambda kleened:nkin("nothing to repeat")if-1==kleened else(lambda CastorTroy:nkin("nothing to repeat")if-1 in(CastorTroy)else(None)if not(CastorTroy)else sorted(CastorTroy[::-1],key=len)[0])([e for(e)in[V(P,V,s)for(s)in orifice(kleened)]if e!=None]))(kleene(bra)))(backroom(sh)),[c for(s,e)in list(clitoris)for(c)in ruined[e+1:s]+[None]][:-1]))(lambda sh:(lambda parent:(lambda penis,heart:-1 if-1 in(penis)else(lambda
olus2000, WINS_code_guessing
:[c for i,(s,e)in sude(WINS_code_guessing)for(c)in sh[olus2000[i][1]+1:olus2000[i][0]]+[sh[s+1:e]]]+sh[olus2000[-1][1]+1:olus2000[-1][0]])((list(zip(heart+[len(sh)],[-1]+penis))),(zip(heart,penis))))(parent[0],parent[1]))(bent(sh,'(',')')),lambda sh:(lambda organ:[sh[e+1:s]for(s,e)in zip(organ+[len(sh)],[-1]+organ)])(gaydar(sh,1)),lambda sh:(lambda gspot:-1 if-1 in(gspot)else[c for i,c in sude(sh)if not i in gspot and not i+1 in gspot])([-1 if sh[e-1]in[1,7]or not(e)else(e)for(e)in(gaydar(sh,7))])))(zip(fore+[len(ruined)],[-1]+hind)))(cc[0],cc[1]))(bent(ruined,'[',']')))(lambda sh,n,f:(lambda fore,hind:([c for(c)in[(lambda no:-1 if(no<i)else(None)if(no>i)else D)(len([x for(x)in(fore)if x<D])-1)for(i,D)in sude(hind)]if c!=None],[D for(i,D)in sude(fore)if len([x for(x)in(hind)if x<D])==i]))(gaydar(sh,regex([n])[0]),gaydar(sh,regex([f])[0]))))([c for(i,s)in sude([entry[sex[i-1]+2:D]for(i,D)in sude(sex)])for(c)in regex(s)+[entry[sex[i]+1]]][:-1],lambda s,t:[i for(i,c)in sude(s)if c==t]))([i for(i,c)in sude(entry)if c=='\\'and(lambda s:len(s.split([c for(c)in s[::-1].split(s[-1])if c][0][0])[-1])%2)(entry[:i+1])]+[-2],lambda s:[{'(':0,')':5,'[':3,']':2,'|':1,'*':7}.get(c,c)for(c)in s]))(enumerate,SyntaxError))(input()+'69')

round #54

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from turtle import Turtle  # We will be using turtle to draw!
from turtle import Screen  # :D
import math
import time
#import space  # delete later (they mustn't learn our secrets)

dot_product = lambda v1, v2: sum(map(lambda v1i, v2i: v1i * v2i, v1, v2))
vector_add = lambda v1, v2: list(map(lambda v1i, v2i: v1i + v2i, v1, v2))
magnitude = lambda v: math.sqrt(dot_product(v, v))  # Euclidean norm!
direction = lambda v: (lambda r: [vi / r if r else 0 for vi in v]) (magnitude(v))

## --- Defining useful classes --- ##

class Vertex:
    def __init__(self, loc):  # List of numbers
        self.loc = loc
        self.dim = len(loc)

    def copy(self):
        return Vertex(self.loc)

    def rotate(self, rotation, center):  # Assume rotation is a square matrix
        targ = len(rotation)

        truncated = self.dim > targ
        if truncated:
            ws = self.loc[:targ]
        else:
            ws = self.loc + [0] * (targ - self.dim)
        
        if center.dim > targ:
            wc = center.loc[:targ]
        else:
            wc = center.loc + [0] * (targ - center.dim)
        
        pulled = vector_add( ws, [-wci for wci in wc] )
        rotated = [dot_product(pulled, ro) for ro in rotation]
        pushed = vector_add(rotated, wc)

        if truncated:
            self.loc = pushed + self.loc[targ:]
        else:
            self.loc = pushed
        self.dim = max(self.dim, targ)

    def translate(self, translation):
        if self.dim < translation.dim:
            ws = self.loc + [0] * (translation.dim - self.dim)
            wt = translation.loc
        else:
            ws = self.loc
            wt = translation.loc + [0] * (self.dim - translation.dim)

        self.loc = vector_add(ws, wt)

    def stretch(self, scale, center):  # Could be done with a matrix also
        if self.dim < center.dim:
            ws = self.loc + [0] * (center.dim - self.dim)
            wc = center.loc
        else:
            ws = self.loc
            wc = center.loc + [0] * (self.dim - center.dim)

        radius = vector_add( ws, [-wci for wci in wc] )
        self.loc = vector_add( wc, [scale * ri for ri in radius] )

    def flatten(self):
        if self.dim <3 or self.loc[2] == 0:
            sign = 0
        else:
            sign = -.02 if self.loc[2] < 0 else .02  # Magic number :P

        # Funny perspective simulation
        scale = math.exp(sign * math.sqrt(magnitude(self.loc[2:])))

        x_funny = sum(p * (-1 if i % 4 < 2 else 1) / math.sqrt(i + 3) for i, p in enumerate(self.loc[3:]))
        y_funny = sum(p * (-1 if (i + 1) % 4 < 2 else 1) / math.sqrt(i + 3) for i, p in enumerate(self.loc[3:]))

        #return (self.loc[0], self.loc[1])  # Uncomment this to get isometric stuff!
        return (scale * (self.loc[0] + x_funny), scale * (self.loc[1] + y_funny))

class Edge:
    def __init__(self, head, tail):  # Two Vertex objects
        self.head = head
        self.tail = tail

    def copy(self):
        return Edge(self.head.copy(), self.tail.copy())

    def rotate(self, rotation, center):
        self.head.rotate(rotation, center)
        self.tail.rotate(rotation, center)

    def translate(self, translation):
        self.head.translate(translation)
        self.tail.translate(translation)

    def stretch(self, scale, center):
        self.head.stretch(scale, center)
        self.tail.stretch(scale, center)

    def flatten(self):
        return (self.head.flatten(), self.tail.flatten())

class EdgeBunch:
    def __init__(self, edges, center):  # List of Edge objects
        self.lines = edges
        self.center = center
        self.verts = set([])
        for l in edges:
            self.verts.add(l.head)
            self.verts.add(l.tail)

    def copy(self):
        return EdgeBunch([l.copy() for l in self.lines], self.center.copy())
    
    def rotate(self, rotation, center):
        for line in self.lines:
            line.rotate(rotation, center)
        self.center.rotate(rotation, center)

    def translate(self, translation):
        for line in self.lines:
            line.translate(translation)
        self.center.translate(translation)

    def stretch(self, scale, center):
        for line in self.lines:
            line.stretch(scale, center)
        self.center.stretch(scale, center)

    def flatten(self):
        return (line.flatten() for line in self.lines)  # Iterator is easier later!

    def absorb(self, other):
        for line in other.lines:
            self.lines.append(line.copy())

class Programme:
    def __init__(self, cast, script):
        self.cast = cast      # List of EdgeBunch objects
        self.script = script  # List of tuples
    
    def do(self):
        for who, action, args, reps in self.script:
            thing = self.cast[who]
            call = len(args)
            for i in range(reps):
                time.sleep(.05)
                t.clear()
                if call == 2:
                    eval("thing." + action + "(args[0], args[1])")
                elif call == 3:
                    eval("thing." + action + "(args[0], args[1], args[2])")
                else:
                    raise ValueError()  # I really can't be bothered
                draw(t, thing)          # see?

## --- Defining useful functions --- ##

# These ones are the shape-makers

def regular_polygon(sides, radius, center):
    first = Vertex([0, radius])
    first.translate(center)
    
    points = [first]
    angle = 2 * math.pi / sides
    turn = [[math.cos(angle), -math.sin(angle)],
            [math.sin(angle),  math.cos(angle)]]
    for i in range(sides - 1):
        another = points[-1].copy()
        another.rotate(turn, center)
        points.append(another)

    return EdgeBunch([Edge(points[i - 1], points[i]) for i in range(sides)], center.copy())

def new_simplex(radius, center, dim):  # May not actually, er, be centered at the center :P
    if dim == 2:
        return regular_polygon(3, radius, center.copy())
    prev = new_simplex(radius * math.sqrt(1 - (1 / dim)**2), center, dim - 1)
    depth = [0] * (dim - 1) + [- 1 / dim]
    prev.translate(Vertex(depth))
    addition = Vertex(depth[ :-1 ] + [radius])
    lines = []
    for line in prev.lines:
        lines.append(line)
    for point in prev.verts:
        lines.append(Edge(addition, point))
    
    return EdgeBunch(lines, center.copy())

def new_cube(radius, center, dim):
    if dim == 2:
        return regular_polygon(4, radius, center.copy())
    halfside = radius / math.sqrt(dim)
    #print(radius, halfside)
    near = new_cube(halfside * math.sqrt(dim - 1), center, dim - 1)
    far = near.copy()
    depth = [0] * (dim - 1)
    near.translate(Vertex(depth + [halfside/2]))  # This doesn't make sense
    far.translate(Vertex(depth + [-halfside]))
    lines = []
    for nline, fline in zip(near.lines, far.lines):
        lines.append(Edge(nline.tail.copy(), fline.tail.copy()))
        lines.append(nline.copy())
        lines.append(fline.copy())
    frame = EdgeBunch(list(set(lines)), center.copy())

    return frame

def new_orthoplex(radius, center, dim):
    if dim == 2:
        return regular_polygon(4, radius, center)
    base = new_orthoplex(radius, center, dim - 1)
    above = Vertex([0] * (dim - 1) + [radius])
    below = Vertex([0] * (dim - 1) +[-radius])
    lines = []
    for vert in base.verts:
        lines.append(Edge(above.copy(), vert.copy()))
        lines.append(Edge(below.copy(), vert.copy()))
    pot = EdgeBunch(lines, center.copy())
    pot.absorb(base)

    return pot

def tetrahedron(radius, center):
    return new_simplex(radius, center, 3)

def hexahedron(radius, center):
    return new_cube(radius, center, 3)

def octahedron(radius, center):
    return new_orthoplex(radius, center, 3)

def icosahedron(radius, center):
    phi = (1 + math.sqrt(5)) / 2
    pent_rad = math.sqrt((5 + math.sqrt(5)) / 10) * radius
    top = regular_polygon(5, pent_rad, center)
    bottom = regular_polygon(5, pent_rad, center) # (;
    angle = 9 * math.pi / 10
    turn = [[math.cos(angle), -math.sin(angle)],
            [math.sin(angle),  math.cos(angle)]]
    bottom.rotate(turn, center) # ;)
    top.translate(Vertex([0, 0, radius * math.sqrt(3) / 8]))
    bottom.translate(Vertex([0, 0, -radius * math.sqrt(3) / 8]))
    crown = Vertex([0, 0, radius * math.sqrt(phi**2 + 1) / 2])
    boots = Vertex([0, 0,-radius * math.sqrt(phi**2 + 1) / 2])
    lines = []
    for tline, bline in zip(top.lines, bottom.lines):
        lines.append(tline.copy())
        lines.append(bline.copy())
        lines.append(Edge(tline.head.copy(), bline.head.copy()))
        lines.append(Edge(tline.head.copy(), bline.tail.copy()))
        lines.append(Edge(tline.head.copy(), crown.copy()))
        lines.append(Edge(bline.tail.copy(), boots.copy()))

    return EdgeBunch(lines, center.copy())

def dodecahedron(radius, center):  # Bleh.
    pass

def pentachoron(radius, center):
    return new_simplex(radius, center, 4)

def octachoron(radius, center):
    return new_cube(radius, center, 4)

def hexadecachoron(radius, center):
    return new_orthoplex(radius, center, 4)

def icositetrachoron(radius, center):
    pass

def dodecacontachoron(radius, center):  # Sorry, 120-cell.
    pass

def hexacosichoron(radius, center):
    pass

# These ones are the water closets

def draw_line(t, line, color=None):
    head, tail = line
    if color: t.pencolor(color)
    t.pu()
    t.goto(head[0], head[1])
    t.pd()
    t.goto(tail[0], tail[1])

def draw(t, edgebunch, color=None):
    for line in edgebunch.flatten():
        draw_line(t, line, color)

def next_render(x, y):
    global track_number, programmes
    track_number = (track_number + 1) % len(programmes)

def prev_render(x, y):
    global track_number, programmes
    track_number = (track_number - 1) % len(programmes)

## --- Starting the Turtle stuff --- ##

s = Screen()
H = s.window_height()
W = s.window_width()
s.setworldcoordinates(- W / 2, - H / 2,
                        W / 2,   H / 2)
s.delay(0)
t = Turtle()
t.speed(0)
t.ht()

s.title("Click to change model! Escape to escape!")
s.onkey(s.bye, "Escape")
s.onclick(next_render, btn=1)
s.onclick(prev_render, btn=2)
s.listen()

## --- Everything we will be showcasing! --- ##

track_number = 0
programmes = []

origin = Vertex([0, 0])
lpoint = Vertex([-75, 0])
rpoint = Vertex([0,  75])
test_rotat = [
    [math.cos(math.pi/58), 0, math.sin(math.pi/58)],
    [             0, 1, 0],
    [-math.sin(math.pi/58), 0, math.cos(math.pi/58)]
]
fast_rotat = [
    [math.cos(math.pi/18), 0, math.sin(math.pi/18)],
    [             0, 1, 0],
    [-math.sin(math.pi/18), 0, math.cos(math.pi/18)]
]
oter_rotat = [
    [math.cos(math.pi/48), -math.sin(math.pi/48), 0],
    [math.sin(math.pi/48),  math.cos(math.pi/48), 0],
    [              0,              0, 1]
]

four_rotat = [
    [math.cos(math.pi/58), 0, -math.sin(math.pi/58), 0],
    [0, math.cos(math.pi/38), 0, -math.sin(math.pi/38)],
    [math.sin(math.pi/58),  0, math.cos(math.pi/58), 0],
    [0, math.sin(math.pi/38), 0,  math.cos(math.pi/38)],
]

square_rotating = Programme([regular_polygon(4, 300, origin)], [(0, 'rotate', [oter_rotat, origin], 1)])

square_3d = Programme([regular_polygon(4, 300, origin)], [(0, 'rotate', [test_rotat, origin], 1)])

funny_square = regular_polygon(4, 150/math.sqrt(2), lpoint)
funny_square.rotate([[math.cos(math.pi/8),-math.sin(math.pi/8)],[math.sin(math.pi/8),math.cos(math.pi/8)]], lpoint)
funny_rotate = Programme([funny_square], [
    (0, 'rotate', [fast_rotat, rpoint], 7),
    (0, 'rotate', [fast_rotat, lpoint], 7)])

boring_tetra = Programme([new_simplex(200, origin, 3)], [(0, 'rotate', [test_rotat, origin], 1)])

fun_cube = Programme([icosahedron(200, origin)], [(0, 'rotate', [test_rotat, origin], 1)])

actual_cube = Programme([new_cube(200, origin, 3)], [(0, 'rotate', [test_rotat, origin], 1), (0, 'rotate', [oter_rotat, origin], 1)])

roll_d8 = Programme([new_orthoplex(200, origin, 3)], [(0, 'rotate', [test_rotat, origin], 1), (0, 'rotate', [oter_rotat, origin], 1)])

guess_what = Programme([new_cube(200, origin, 4)], [(0, 'rotate', [four_rotat, origin], 1), (0, 'rotate', [oter_rotat, origin], 1)])

i_am_going_insane = Programme([new_simplex(200, origin, 4)], [(0, 'rotate', [four_rotat, origin], 1), (0, 'rotate', [oter_rotat, origin], 1)])

#please_send_help = Programme([new_orthoplex(200, origin, 4)], [(0, 'rotate', [four_rotat, origin], 1), (0, 'rotate', [oter_rotat, origin], 1)])
# Lol this one isn't working nicely

programmes = [
    square_rotating,
    square_3d,
    funny_rotate,
    boring_tetra,
    fun_cube,
    actual_cube,
    roll_d8,
    guess_what,
    i_am_going_insane,
    #please_send_help,
]

while True:
    programmes[track_number].do()

# With some modification, you can easily make your own programmes!
# There's room available for shows with multiple actors, if you can get
# turtle drawing fast enough :3

round #53

submitted at
2 likes

guesses
comments 2
essaie *known at the time as [author of #5]

Hello. I apologize for my lateness. I was watching cinema. Use the function valid (drawng)', where drawng' refers to an input string.


essaie *known at the time as [author of #5]

i hope yall appreciate my code alignment haha, also WOW they hate my smartquotes


post a comment


box_drawng_validity.py Unicode text, UTF-8 text, with CRLF line terminators
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## Python Version 3.9.7
## There was no `golfing' tomfoolery involved.
## Forsake your place in   clementine  heaven.
## For eso-limes guessed a puzzle   is solved.

def trans (gender):  # Self-explanatory.
    nature = [''] * len (gender [0])
    for facet in gender:
        for f, m in enumerate (facet):
            nature [f] += m
    return  nature

def agree (policy, voters):  # Self-explanatory.
    votes = 0
    for voter in voters:
        votes += policy .count (voter)
    return votes == len (policy)

def fluff (pillow):  # Self-explanatory.
    spine  = [len (thread) for thread in pillow]
    skull  =  max (spine )
    fluffy = [pillow [i] + ' ' * (skull - n)
              for i, n in enumerate (spine)]
    return fluffy

def crush ():  # See docstring for more info.
    """Makes code more concise.

    Args: none

    Returns:
        None

    Side-effects:

        NONE
    """
    return None

def heads (bodies, skulls):  # Self-explanatory.
    cleft, wrung = skulls
    grvyrd = [ ]
    print  = - 1
    for crack, femur in enumerate (bodies):
        if  femur == cleft: print = crack
        if  femur == wrung and  not print == - 1:
            grvyrd +=    [ (print , crack) ]
            print   = - 1
    return  grvyrd

def touch (finger, lovers):  # Self-explanatory.
    tween = lambda adult, child: lambda x: adult < x and x < child
    veins = {taste [0] for taste in lovers}
    atrys = {taste [1] for taste in lovers}
    return ((finger [0] in veins
             and tween (min (atrys), max (atrys)) (finger [1]))
         or (finger [1] in atrys
             and tween (min (veins), max (veins)) (finger [0])))

def spike (drinks, powder, corpus, corpse):  # Don't do this. Don't condone this.
    g,u,r ,d     = powder;
    return [ (i * (1 < e) + [g, r, g, u] [e] [0], i * (e < 2) + [g, r, g, u] [e] [1])
             for e, t in enumerate ([corpus [g [0]] [g [1] : u [1]],
                                     corpus [r [0]] [r [1] : d [1]],
                                     corpse [g [1]] [g [0] : r [0]],
                                     corpse [u [1]] [u [0] : d [0]]])
             for i, crime in enumerate (t) if crime in  drinks [e]]

def trace (legacy, estate, future, killer, towers, memory, crunch):  # Self-explanatory.
    bucket = [3, 4, 1, 2]
    fauna = lambda point, sight: (point [0] + (sight - 2 if sight % 2 else 0),
                                  point [1] + (0 if sight % 2 else sight - 3))
    keith = future [estate [legacy [0]] [legacy [1]]] (fauna)
    flora = fauna  (legacy, keith)
    laura = estate [flora [0]] [flora [1]]
    turns = []
    while laura in future:
        views = future [laura] (bucket [keith - 1])
        if (keith - views) % 2:
            turns .append (flora)
        try:
            keith = views
            flora = fauna (flora, views)
            laura = estate [flora [0]] [flora [1]]
        except IndexError:
            return          False
        if not laura in memory [keith - 1]:
            return          False
        if laura in killer: break
    if not laura in killer: return   False
    if sum (crunch (flora, magic)for magic in towers):
        return     (flora,[legacy] + turns + [flora])
    else:
        return                       False

def clean (skirts, stains): # Self-explanatory
    fresh = skirts
    for speck , stain in enumerate (stains [: - 1]):
        scrub = stain
        xtend = stains [speck + 1]
        g     = xtend [1] - scrub [1]
        flake = g if g else xtend [0] - scrub [0]
        flake = flake // abs (flake)
        while not scrub == xtend:
            s,b = scrub
            scent = fresh [s]
            fresh [s] = scent [: b] + ' ' + scent [b + 1 :]
            scrub = (s + (0 if g else flake),
                     b + (flake if g else 0))
    return fresh

def flesh (packet, scream):  # Self-explanatory
    return '' .join (scream [blood] [bones]
                     for blood in range (packet [0] [0] + 1, packet [- 1] [0])
                     for bones in range (packet [0] [1] + 1, packet [- 1] [1]))

def valid (drawng):  # Whether or not it is a valid box drawing according to the.
    the_following_characters = '─│┌┐└┘├┤┬┴'
    news = print
    tfciatsan = the_following_characters + ' ' + '''
'''
    numb = enumerate
    if not agree (drawng, tfciatsan): return news (
        'inputs always consist exclusively huh well i guess you"re just a liar huh'
    );
    mack = max
    bottom_primary = []
    shet = set
    accordion =      []
    glen = len
    wardrobes =      []
    drawing = drawng .split (tfciatsan [- 1])
    drawing = fluff (drawing)
    widesay = trans (drawing)
    top_candidates          = [                                                ]
    for treat, candy in numb    (         drawing                            ):
        for cadaver in heads    (  candy              , ( '┌' ,         '┐') ):
            top_candidates += [ ( (treat, cadaver [0]), (treat, cadaver [1]) ) ]
    crush                       (                                            )
    for tap, tip in top_candidates:
        wall = drawing [mack (tap [0], tip [0])] [tap [1] + 1 : tip [1]]
        if agree (wall, tfciatsan [: : 9]):
            bottom_primary .append ((tap, tip))
    leftists = [l for l, r in bottom_primary]
    righties = [l for r, l in bottom_primary]
    switch_friends = []
    for mark, carl in numb (leftists):
        car, los = carl
        for benefit in heads (widesay [los], ('┌', '└')):
            if  benefit [0] == car and agree (
                widesay [los] [car + 1 : benefit [1]],
                tfciatsan     [1   :   :          6 ]
    ):
                for bet in heads (widesay [righties [mark] [1]], ('┐', '┘')):
                    berlin  = widesay [righties [mark] [1]]
                    if bet == benefit and agree (berlin    [car + 1 : bet [1]],
                                                 tfciatsan [ 1  :   :      5]):
                        switch_friends += [ (carl,
                                                       righties [mark],
                                             (bet [1],                 los),
                                             (bet [1], righties [mark] [1]))
                        ];
                        break
                break
    boxes = [swinger
             for swinger in switch_friends
             if agree (
                 drawing [swinger [- 1] [0]] [swinger [0] [1] + 1 : swinger [1] [1]],
                 tfciatsan [: : 8]
             )]
    for gawks in boxes:
        if not agree (flesh (gawks, drawing), ' '): return news (
            'but can"t contain each other (or anything that isn"t empty space)'
        );
    furry = spike  # woof woof amirite or am i writ -ing incredible code
    for box, cube in numb (boxes):
        for tuft in furry (tfciatsan [9 : 5 : - 1],
                           cube,
                           drawing,
                           widesay
        ):
            lock =  trace (tuft,
                           drawing,
                           {
                               tfciatsan [0] : lambda x: 6 - x,
                               tfciatsan [1] : lambda x: 4 - x,
                               tfciatsan [2] : lambda x: 7 - x,
                               tfciatsan [3] : lambda x: 5 - x,
                               tfciatsan [4] : lambda x: 5 - x,
                               tfciatsan [5] : lambda x: 3 - x,
                               tfciatsan [6] : lambda x: 4,
                               tfciatsan [7] : lambda x: 2,
                               tfciatsan [8] : lambda x: 3,
                               tfciatsan [9] : lambda x: 1,
                           },
                           tfciatsan [6 : 10],
                           boxes,
                           [
                               tfciatsan [1 : 4] + tfciatsan [6 : 9],
                               tfciatsan [: 9 : 2] + tfciatsan [9],
                               tfciatsan [4 : 8] + tfciatsan [1 : : 8],
                               tfciatsan [: : 8] + tfciatsan [3 : 10 : 2],
                           ],
                           touch,
            );
            if  not   lock:           continue
            if touch (lock [0], cube): return news (
                'the dreaded mushroom'
            );
            accordion .append (lock  [         1            ]     )
            wardrobes .append ((box, [i for i, b in numb (boxes)
                                      if touch (lock [0], b)] [0]))
    for hug in wardrobes:
        if 1 < wardrobes .count (hug): return news (
            'the dreaded anvil'
        );
    disgusting = [[crumb [0], crumb [1], crumb [3], crumb [2], crumb [0]] for crumb in boxes]
    for bug in accordion:
        if not bug[: : - 1] in disgusting: disgusting += [bug]
    for __ in disgusting: drawing = clean (drawing, __)
    return agree (' ' .join (drawing), ' ')

    # you should be able to tell that im not lyricly, at least

round #52

submitted at
1 like

guesses
comments 0

post a comment


thue mors eseq uenc e.py ASCII text, with CRLF line terminators
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q = '0'

while (q := q + ''.join(["10"[int(c)] for c in q])):
    input("I'm generating larger Thue-Morse words each time you hit enter... unfortunately, I haven't learned how to output them yet :c  Are you sure you want to continue?")