all stats

dadsdy's stats

guessed the most

namecorrect guessesgames togetherratio

were guessed the most by

namecorrect guessesgames togetherratio

entries

round #58

submitted at
1 like

guesses
comments 0

post a comment


t.py ASCII text, with CRLF line terminators
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
"""
File: t.py
Author: Proloy
Date: 5/7/2024
Description: TicTacToes
DEPTH = 1 is normal TicTacToe
DEPTH = 2 is ULTAMITE
any other depth no work prly
"""
from turtle import Turtle, Screen

DEPTH = 2
X_COLOR = 'red'
Y_COLOR = 'yellow'
PLAYER_COLORS = [X_COLOR, Y_COLOR]
SIZE = 18

def make_button(x, y, callback, builder):
    button = Turtle()
    button.speed(0)
    button.hideturtle()
    button.penup()
    button.goto(x, y)
    builder(button)
    button.onclick(lambda x,y: draw_onclick(button, x, y))
    button.showturtle()

def thing(x, y, builder):
    button = Turtle()
    button.speed(0)
    button.hideturtle()
    button.penup()
    button.goto(x, y)
    builder(button)
    button.showturtle()
    return button

def is_valid_move(turtle):
    if turtle.super.fillcolor() in PLAYER_COLORS: return False
    if turtle.fillcolor() in PLAYER_COLORS: return False
    if current_index is None: return True
    if turtle.super.super is None: return True
    if turtle.super.super.subs[current_index].fillcolor() in PLAYER_COLORS: return True;
    if current_index != turtle.super.index: return False
    return True

def check_victory(values, player):
    return (values[0] == player and values[1] == player and values[2] == player) or\
           (values[3] == player and values[4] == player and values[5] == player) or\
           (values[6] == player and values[7] == player and values[8] == player) or\
           (values[0] == player and values[3] == player and values[6] == player) or\
           (values[1] == player and values[4] == player and values[7] == player) or\
           (values[2] == player and values[5] == player and values[8] == player) or\
           (values[0] == player and values[4] == player and values[8] == player) or\
           (values[2] == player and values[4] == player and values[6] == player)

def check_victories(turtle):
    global current_index
    if turtle is None: return
    colors = list(map(lambda t: t.fillcolor(), turtle.subs))
    if check_victory(colors, X_COLOR):
        winning_color = X_COLOR
    elif check_victory(colors, Y_COLOR):
        winning_color = Y_COLOR
    else:
        return
    turtle.fillcolor(winning_color)
    check_victories(turtle.super)

def draw_onclick(turtle, x, y):
    global current_index
    if is_valid_move(turtle):
        turtle.fillcolor(next(move))
        current_index = turtle.index
        check_victories(turtle.super)

def builder_builder(size, super):
    def builder(turtle):
        global mainturt
        turtle.shape('square')
        turtle.shapesize(size, size, size)
        turtle.super = super
        if super:
            turtle.index = len(super.subs)
            super.subs.append(turtle)
        else:
            mainturt = turtle
            turtle.index = None
        turtle.subs = []
        turtle.fillcolor('white')
    return builder

def make_board(size, x, y, depth, super=None):
    if depth == 0:
        make_button(x, y, draw_onclick, builder_builder(size, super))
        return
    turt = thing(x, y, builder_builder(size, super))
    sizen = size/3
    for xi in range(-1, 2):
        for yi in range(-1, 2):
            xn = x + xi * 20 * sizen
            yn = y + yi * 20 * sizen
            make_board(sizen, xn, yn, depth - 1, turt)

def moves():
    while True:
        yield X_COLOR
        yield Y_COLOR

make_board(SIZE, 0, 0, DEPTH)

current_index = None
move = moves()

round #57

submitted at
0 likes

guesses
comments 0

post a comment


perfectai.txt ASCII text, with CRLF line terminators
1
2
https://www.desmos.com/3d/f43367080e
I'm not going to follow in @dadsdy's footsteps of latexing too many characters

round #43

submitted at
0 likes

guesses
comments 0

post a comment


submission.txt ASCII text
1
2
3
4
5
Desmos Latex (paste in)
c\left(t\right)=\left(\cos t,\sin t\right)
f\left(r,R,d,t\right)=\left(R-r\right)c\left(t\left|r\right|\right)+d\operatorname{sgn}\left(r\right)c\left(t\operatorname{sgn}\left(r\right)\left(r-R\right)\right)
f\left(3,5,5,t\right)
f\left(-1,3,0.5,t\right)